This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing modules.
You can drag and and drop to rearrange.
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The left side has modules you can add!
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Some modules have options that are only available when you get a subscription.
We've split the page into zones!
Certain modules can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Um...I have a question, if it's not any trouble but...whatever happened to all those cool dragons u made? And that Ifrit too. Im curious as to what happened and never got around to asking you.
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Darkness isnt evil becuz I AM Darkness!!! OMG!!! OoO Ima perv?! XD YEAH! DUH!!!! Dor <3 Cari FOREVER!!!
Does this guy respond to anyone? I would like tgo hire him ffor some concept art for a game. We are working with MS on a game and we would like him to create some creature concept for us.
If you would like me to remove it I shall. If you want me to add any additional info to the description i shall do this also.
Also i have gotten the said Render from someone who had it on Planet Render. As soon as he/she (pretty sure its a He) replies to my PM i will post a Link to the Account that posted it, if need.
Who I am: Im an independent game developer. I have spent over a year and a half programming and designing a turn based card game that will be sold on Xbox live as a downloadable title.
My game, Empire Tactics requires 300+ images to be used as cards, which is why Im contacting you. I would be interested in potentially licensing one or more of your images for my game. Please keep in mind this is only to be potentially used, the design team may choose to cut a few cards in the coming months. There is still 6 months of development to undergo.
My proposal: I propose we band together your art work with my game engine to create a game product that will be sold on Xbox Live Community Games ([link]). The profit from the game will be shared between us. The ownership of your art remains yours and the ownership of my game remains mine.
I am planning to offer 10% to 15% of the profit, after expense, to the card image contributors. The 10% to 15% of the profit figure considers:
1 - The total hours it has taken to produce the project thus far. 2 - Estimations of the hours to come in content design, level design, programming, producing, graphics, web design, translations, ect. 3 - The estimated time it would take to produce the crowdsourced assets, art, music, and sound effects. 4 The assets which can be crowdsourced are more abundant and are being licensed not owned. (The designer/playtester who works on this project doesnt have something they can license again, is working specifically on this project, and is not maintaining ownership of the specific cards/levels they make)
Simplified to $50 000 of profit and an estimated 300 images thats. 15% * $50 000 / 300 = $25 to 10% * $50 000 / 300 = $16.66 That averages out to $20.83 on every $50 000 the product makes, $10.41 evenly distributed and $10.41 to the professional quality pieces.
Keep in mind I am not obtaining ownership of your image, I am nonexclusively licensing it. This means that you can sell its print, that I would need to license it from you again for another release of Empire Tactics, and that you could license it to another production.
I plan to distribute a beta copy of Empire Tactics from [link] where my .ccg game prototype (a file type used for xbox development) and prototype tutorial video are being hosted.
I plan to use a 270x270 pixel crop/reduced copy of your image for the majority of gameplay. The player will be able to view your full image by clicking on the smaller one. I will make a video shortly to show you exactly what it will look like.
In order to proceed with making a beta copy I will need you to email me at windjestergames@gmail.com the following: 1 The image I am interested in licensing. 2 Your statement that the image is legally yours to license and that youre interested in potentially having your piece used in Empire Tactics first release.
I plan to develop a global game development community of artist to continue to produce Empire Tactics sequel set releases. If youre looking for future free lance work, that would be good to know. Presently, I am looking for one or two graphic artists to produce spell visual effect images and some icons, let me know if youre interested in that line of work as well.
You should know that I also plan to enter Empire Tactics in Microsofts Dream Build Play independent game development competition [link] , any prize money winnings will be treated as profit.
Obviously this is not legally binding. I simply want to open communication, get some feedback, give you a chance to ask any questions you might have, and get your permission to feature your image in my beta copy for the next 4-6 months of development before licensing it for market.
Presently, the game industry is a place ruled by the venture capitalist (people who have enough money to hire an entire company) and the deal maker type producers (people who organize various sources of funding and company management). The open source development studio for the Xbox 360 (called XNA) and the creation of Xbox Live Community Games as a distribution method has given a more feasible rise to the possibility of independent developers creating and growing their own games on a global market (presently 19 million strong). The only obstacle in bringing a game to market is making the game, the two major challenges faced in that are finding enough hours to work on it and collecting enough people interested in doing so. In doing this we form not a company owned by a venture firm but a group of creators brought together by our desire to create. We collectively create something we collectively own and we maintain ownership of what it is we individually make. This dream is now a business plan.
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Belive in your Spirit and make the Dream a Reality.
Im curious as to what happened and never got around to asking you.
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Darkness isnt evil becuz I AM Darkness!!!
OMG!!! OoO Ima perv?! XD YEAH! DUH!!!!
Dor <3 Cari FOREVER!!!
[link]
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[link]
[link]
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[link]
[link]
If you would like me to remove it I shall.
If you want me to add any additional info to the description i shall do this also.
Also i have gotten the said Render from someone who had it on Planet Render. As soon as he/she (pretty sure its a He) replies to my PM i will post a Link to the Account that posted it, if need.
sorry for the inconvenience.
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wat?
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Im interested in licensing
Magma Mage
[link]
Who I am:
Im an independent game developer. I have spent over a year and a half programming and designing a turn based card game that will be sold on Xbox live as a downloadable title.
My game, Empire Tactics requires 300+ images to be used as cards, which is why Im contacting you. I would be interested in potentially licensing one or more of your images for my game. Please keep in mind this is only to be potentially used, the design team may choose to cut a few cards in the coming months. There is still 6 months of development to undergo.
My proposal:
I propose we band together your art work with my game engine to create a game product that will be sold on Xbox Live Community Games ([link]). The profit from the game will be shared between us. The ownership of your art remains yours and the ownership of my game remains mine.
I am planning to offer 10% to 15% of the profit, after expense, to the card image contributors.
The 10% to 15% of the profit figure considers:
1 - The total hours it has taken to produce the project thus far.
2 - Estimations of the hours to come in content design, level design, programming, producing, graphics, web design, translations, ect.
3 - The estimated time it would take to produce the crowdsourced assets, art, music, and sound effects.
4 The assets which can be crowdsourced are more abundant and are being licensed not owned. (The designer/playtester who works on this project doesnt have something they can license again, is working specifically on this project, and is not maintaining ownership of the specific cards/levels they make)
Simplified to $50 000 of profit and an estimated 300 images thats.
15% * $50 000 / 300 = $25
to
10% * $50 000 / 300 = $16.66
That averages out to $20.83 on every $50 000 the product makes, $10.41 evenly distributed and $10.41 to the professional quality pieces.
Keep in mind I am not obtaining ownership of your image, I am nonexclusively licensing it. This means that you can sell its print, that I would need to license it from you again for another release of Empire Tactics, and that you could license it to another production.
I plan to distribute a beta copy of Empire Tactics from [link] where my .ccg game prototype (a file type used for xbox development) and prototype tutorial video are being hosted.
I plan to use a 270x270 pixel crop/reduced copy of your image for the majority of gameplay. The player will be able to view your full image by clicking on the smaller one. I will make a video shortly to show you exactly what it will look like.
In order to proceed with making a beta copy I will need you to email me at windjestergames@gmail.com the following:
1 The image I am interested in licensing.
2 Your statement that the image is legally yours to license and that youre interested in potentially having your piece used in Empire Tactics first release.
I plan to develop a global game development community of artist to continue to produce Empire Tactics sequel set releases. If youre looking for future free lance work, that would be good to know. Presently, I am looking for one or two graphic artists to produce spell visual effect images and some icons, let me know if youre interested in that line of work as well.
You should know that I also plan to enter Empire Tactics in Microsofts Dream Build Play independent game development competition [link] , any prize money winnings will be treated as profit.
Obviously this is not legally binding. I simply want to open communication, get some feedback, give you a chance to ask any questions you might have, and get your permission to feature your image in my beta copy for the next 4-6 months of development before licensing it for market.
Presently, the game industry is a place ruled by the venture capitalist (people who have enough money to hire an entire company) and the deal maker type producers (people who organize various sources of funding and company management). The open source development studio for the Xbox 360 (called XNA) and the creation of Xbox Live Community Games as a distribution method has given a more feasible rise to the possibility of independent developers creating and growing their own games on a global market (presently 19 million strong). The only obstacle in bringing a game to market is making the game, the two major challenges faced in that are finding enough hours to work on it and collecting enough people interested in doing so. In doing this we form not a company owned by a venture firm but a group of creators brought together by our desire to create. We collectively create something we collectively own and we maintain ownership of what it is we individually make. This dream is now a business plan.
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~When he fell, his wings turned to dust and the stars fell from the sky.~
"I shall create a machine that can travel through time! I shall call it...a time machine."
OMFG LOOK AT DIS!
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Free your Mind
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